This release is more simulation/realism-focused but with increased randomness to add unpredictability and a fun factor while maintaining realistic physics.
Graphics:
- New stadium lighting for most stadium types
- Updated Turfs
- Updated weather effects
- New 2.0 reshade focused on realism
Gameplay:
- All game physics redone
- All player limb elasticity/agility redone
- Fouls reworked (Will depend on the aggressiveness of the AI. More fouls in derbies etc.)
- Ball redone from scratch. Balanced for realistic physics while maintaining the goalkeeper saves physics which lead to rebounds in the box and unpredictability
- Crossing variety increased
- Re-implemented ability to ride slide tackles
- Player positioning tweaked again
- Passing redone from scratch to fit the new ball physics
- Dribbling responsiveness from Pes 2025 implemented and slightly tweaked further (Easier to do skill moves)
- Some more rare animations unlocked
- Goalkeepers slightly buffed
- Increased GK save variety
- Tackling redone (Tried to give the feel from UFL closed beta as that game has the best tackling I've seen so far)
- More shot variety
- Tweaks for AI on legend difficulty to make matches fair
- Close control and player momentum tweaks
2.0.1
- fixed bug after receiving a pass
-adjusted lobbed passes
*UPDATE: eFootball PES Remastered 3.0 Features
Graphics:
The goal was to really make this look as if it's on a new generation of hardware and give it the sharpness the default graphics lack but with the skin smoothing of current-gen games.
- Redone all turfs lighting and effects
- New HDR reshade for HDR displays/TVs
- Redone character model textures
Gameplay:
Too much to list everything.
Key changes:
- Dribbling reworked
- Contact and fouls system reworked
- AI positioning and decision-making changes
- Passing reworked
- FUMA and Assisted dt18 separate
- Shooting reworked
- Player agility/limb elasticity updated
- GK save variety increased
- More dynamic formation changes from the AI
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